Assignments#
Understanding Shaders#
Materials in Blender always have at least one Shader.
Watch:
- Tech/Blender/Fundamentals/Materials & Textures
- Intro to Shading
- Shading Editor
- Intro to Textures
Shader Exercises#
- All of the blend files in the table below are in /homework/week_04_materials/
Exercise | .blend file |
---|---|
Explore basic material properties like color, roughness, metalness and transmission. | basic_materials.blend |
Practice connecting nodes in the Shader Editor. | connections_in_the_node_editor.blend |
Start to think about the power of combining shaders. | mixing_shaders.blend |
Save image textures into an appropriate folder and load them into Blender. | image_textures.blend |
Design your own abstract art still life. | glossy_textures.blend |
Add bumpiness to surfaces with displacement. | displacement.blend |
Bend light with refraction. | refraction.blend |
Understanding Textures#
Imagine what this beach sand might feel like on your feet. Can you feel how dry it is? Can you feel how it is mostly soft, but a little bit rough? The image of the sand texture is giving your eye information about the feel of an object.
Imagine what this leaf feels like. Imagine how different it feels from the beach sand. Image textures can be extreme close-ups of a surface so as to focus on those details that tell us how a surface feels. But they don’t have to be...
Alpha Mapping Images to Define Transparency#
Explanation | Image |
---|---|
This image of an oak leaf gives your eye much more information about the edge of the leaf, than it does about the microscopic surface details. And you can use that edge information directly in Blender. | ![]() |
Here I’ve mapped the leaf onto a plane in Blender. Notice how it looks like I printed the leaf on a sheet of paper to lay on the table. | ![]() |
And here I’ve used that edge information (the alpha map) to digitally cut out the leaf from the background. Here it looks more like a real leaf lying on the table. | ![]() |
After I’ve made one leaf, it’s trivial (shift-d to duplicate) to make many leaves. Notice how I can see through the edges of one leaf to see leaves beneath. | ![]() |
And finally I’ve curled the leaf (simple deform modifier), added a light and processed the color. All of this is possible using just one image texture. | ![]() |
Watch:
- Tech/Blender/Fundamentals/Materials and Textures
- Alpha Mapped Transparency
- Make and Commit a file called alpha_mapped_transparency.blend with your PNG image file stored in the same folder.
- Alpha Mapped Transparency
Texturing Interior Spaces#
Texturing 3D Objects#
Watch:
- Tech/Blender/Fundamentals/Materials and Textures
- UV Unwrapping:
- homework/week_04_materials/uv_cube.blend
- homework/week_04_materials/uv_cereal_box.blend
- Procedural Textures:
- UV Unwrapping:
Materials and Textures Project#
Work with your buddy to design a composition where you Model and Texture at least 3 props each for a total of 6 props. Each of you should create:
- 1 prop with a UV map and an image texture.
- Make sure that the image texture is save in the right folder before you bring it into Blender!
- 1 prop with a procedural texture.
- 1 prop with Alpha-Mapped transparency.
If your materials and texturing needs extend beyond the topics covered in this overview, please be sure to discuss these textures with me or with the TA so as to devise a solution that fits your needs.
And if you have any questions about any of these design specifications, please make sure to ask me or your TA.